Changes from Vbrawl
Zair pulls in
throws slightly increased
some attacks interrupt more quickly
Attack 13 slightly stronger
Slightly more heavy armor on dash attack
Slight adjustment to run speed
Attack Lw3 slightly weaker, less kb so it can combo into itself
Fair comes out faster
Can shoot arrows faster
Up B is stronger on all charge levels
Up B air is a stronger and a better finisher

KO from middle of FD on Mario

Side Tilt- KO at 114
Side Smash- KO at 100
Up Tilt- 145
Up Smash- KO at 112
Down Smash (Front)- KO at 129
Down Smash (Back)- KO at 108
Fair-  115
Bair (both hits connect)- 158
Dair- 130
Uair- 132
Nair- 152

Fire Arrow (Full charge)- 128
Zair interruptable with normals on hit.

Sped up Specials
Arrows charge at 1.5x speed
Boomerang is thrown 1.3x faster
Boomerang catch has allow interrupt
Bomb Pull sped up
Spin Attack reaches Max charge faster

jab 2- dmg increased

Aerial Spin atk- growth increased. Final hit dmg increased by 2.

Dash Atk- Interrupt moved ahead 8 frames. Trip rate doubled. Shield hit dmg increased. Shield dmg added.

Side Tilt- dmg increased slightly. Trajectory changed. 25

Down Tilt- Sped up slightly as hitboxes come out for remainder of animation. 1.3x speed. Dmg slightly decreased. Base kb decreased to chain into other attacks at lower percents. growth decreased considerably. 

SideSmash- Sped up slightly. 1.2x speed. 
Up Smash- growth increased. 5D
Nair- allow interrupt added just after last collision. 
Fair occurs slightly faster. 1.1x speed. Interrupt added much earlier.
Bair interrupt moved ahead 5 frames. growth increased drastically
Dair landing lag reduced. dmg increased slightly.

Back throw growth increased to work more like an attack
Up throw damage increased. Interrupt sped up 9 frames.
Front throw base kb increased. direction changed.

Hookshot return speed doubled after collisions terminate.